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# Fantasy Console

Fantasy console, also fantasy computer, is a software platform intended mainly for creating and playing simple games, which imitates parameters, simplicity and look and feel of classic retro consoles such as GameBoy. These consoles are called fantasy because they are not emulators of already existing hardware consoles but rather "dreamed up" platforms, virtual machines made purely in software with artificially added restrictions that a real hardware console might have. These restrictions limit for example the resolution and color depth of the display, number of buttons and sometimes also computational resources.

The motivation behind creating fantasy consoles is normally twofold: firstly the enjoyment of retro games and retro programming, and secondly the immense advantages of simplicity. It is much faster and easier to create a simple game than a full fledged PC game, this attracts many programmers, simple programming is also more enjoyable (fewer bugs and headaches) and simple games have many nice properties such as small size (playability over web), easy embedding or enabling emulator-like features.

Fantasy consoles usually include some kind of simple IDE; a typical mainstream fantasy console both runs and is programmed in a web browser so as to be accessible to normies. They also use some kind of easy scripting language for game programming, e.g. Lua. Even though the games are simple, the code of such a mainstream console is normally bloat, i.e. we are talking about pseudominimalism. Nevertheless some consoles, such as SAF, are truly suckless, free and highly portable (it's not a coincidence that SAF is an official LRS project).

Some fantasy consoles may blend with open consoles, e.g. by starting as a virtual console that's later implemented in real hardware.

## Notable Fantasy Consoles

The following are a few notable fantasy consoles.

name | year | license | game lang. | specs. | comment
--- | --- | --- | --- | --- | ---
CToy | 2016 | zlib | C | 128x128 | suckless
IBNIZ | 2011 | zlib | own | 256x256 32b, 4M RAM | for demos, by Viznut
LIKO-12 | 2016 | MIT | Lua | 192x128 |
MEG4 | 2023 | GPL | C, Lua, ... | 320x200 8b, 576K RAM |
microw8 | 2021 | unlicense | webassembly | 320x240 8b, 256K RAM |
PICO-8 | 2015 | propr. | Lua | 128x128 4b | likely most famous
PixelVision8 | 2020 | MS-PL (FOSS) | Lua | 256x240 | written in C#
Pyxel | 2018 | MIT | Python | 256x256 4b |
SAF | 2021 | CC0 | C | 64x64 8b | LRS, suckless
TIC-80 | 2016 | MIT | Lua, JS, ... | 240x136 4b | paid "pro" version
Vircon32 |  | ??? | C, assembly | 640x360, 16M RAM | aims to be implementable in HW
uxn | 2021 | MIT | Tal |  | very minimal

Apart from these there are many more (MicroW8, PX8, WASM-4, ZZT, ...), you can find lists such as https://paladin-t.github.io/fantasy/index. There even exists a Brainfuck fantasy console, called BrainFuckConsole74.

## See Also

- open console
- handheld
- virtual machine
- IBNIZ
- ISA
- SAF
- DOS
- MIX (Donald Knuth's fantasy computer)

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